Short activities for the maths classroom, free to use, made in New Zealand. Teachers make a class code; students join with it and never sign in. Or just play.
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Boom Town basic facts
Meteors with questions on them fall on a town. Type the answer and zap. It finds where each student is up to and keeps them there, from the easiest facts to double digits and negative numbers.
Addition, subtraction, multiplication and division
Play Boom Town -
Coordinate Pictures coordinates
Draw a picture by typing coordinates, one point at a time, and watch it appear. Then make your own for the class to draw.
Years 7 and 8
Draw a picture -
Scale Factor Lady Magnitude and the k-ray
Lady Magnitude has stolen the Professor's k-rays. Scale things by k to get them back: lengths by k, areas by k², volumes by k³. The maths is the game, never a quiz gate.
Years 7 and 8
Play Scale Factor -
Murmuration statistics, whole class
Every student's device moves one dot on a dot plot up on the projector, and the whole class moves together to give the data the shape you ask for.
Years 7 and 8
Start a murmuration -
ANGLES incidents and accidents
A puzzle game about angles. Bounce the light where it needs to go, and learn the geometry of the New Zealand Curriculum on the way.
Years 7 to 10
Play ANGLES
In every one of these
- They work the same way. One class code, made on one teacher's page, works the same in all of them, and a teacher who has used one has used them all.
- Students never sign in. A teacher gives the class four words, and that is all a student types.
- Nothing about a student reaches us but a made-up name, a player number and their results. Real names stay on the teacher's own computer.
- They are differentiated on the fly: each student's game is fitted to them, so a whole class finishes together.
- The feedback is the same too: every student's results on the teacher's page, a whole-class view for the projector, and a download or a PDF whenever you want one.
- No ads, no leaderboards, no pop-ups. Works on a Chromebook and an iPad.